How to Teach the Police Officer in The Outlast Trials: Expert Guide
Struggling to teach the police officer in The Outlast Trials? Discover expert strategies, key-finding tips, and survival tactics for this iconic mission.
Published: The Outlast Trials Wiki Editorial Team
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The Outlast Trials: Teach the Police Officer guide (all 20 door spawn locations)Table of Contents
Surviving the nightmarish halls of the Murkoff facility requires nerves of steel and a tactical mind, especially when you are tasked to teach the police officer in The Outlast Trials. Whether you are a solo player testing your limits or part of a coordinated team, navigating the Police Station map is a rite of passage that separates the test subjects from the survivors.
Understanding how to teach the police officer is essential because it serves as the primary gateway to mastering the game's core mechanics, including key management, generator puzzles, and elite enemy evasion. By optimizing your approach, you can turn a grueling survival experience into a high-scoring run that boosts your progression toward level 100.
Understanding the Police Station Layout
The Police Station is the foundational map of The Outlast Trials. Developed by Red Barrels, this environment is designed to test your spatial awareness. It is divided into three distinct zones, each presenting unique risks and rewards for those attempting to complete the main objective.
Zone
Primary Threat Level
Key Features
Main Office
Low
Open space, desk hiding spots
Back Offices
High
Complex pathing, multiple shutters
Underground Parking
Extreme
Tight corners, environmental traps
According to IGN's comprehensive guide, the mission structure forces players to rotate between these areas. Success depends on knowing exactly where to hide and how to manage the snitch while avoiding the station's primary antagonist, Leland Coyle.
Mastering the Key and Symbol System
One of the most common points of confusion for new players is the key system. You cannot simply pick up a key and expect it to work on any door. You must align specific symbols found on monitors with the tattoos found on corpses scattered throughout the facility.
Tip
Efficient Key Hunting
Always check the TV monitors near the locked shutters first. Note the symbol (e.g., Crown, Moon, Diamond) before searching the area. If you attempt to loot a corpse with the wrong tattoo, you will be electrocuted, alerting nearby enemies to your position.
Based on community reports, the spawn locations for these keys are randomized each playthrough. This RNG element means you should never memorize a single path, but rather learn to scan the environment quickly for the matching tattoo symbol.
Dealing with Leland Coyle: The Corrupt Officer
Leland Coyle is the primary antagonist you face when you teach the police officer in this trial. He is faster and more persistent than standard grunts, wielding an electric stun baton that can incapacitate you quickly.
Strategies for Evading Coyle
Use the Environment: Coyle cannot see in the dark. If you are in the Underground Parking lot, keep your night vision goggles off whenever possible to remain undetected.
Distraction Tactics: Use bricks or bottles to create noise in a different direction.
Stun Rig Utility: If you are cornered, a Stun RIG or Blind RIG is your best defense to create an opening for escape.
Warning
Avoid Sound Traps
Hanging tin cans and broken glass are everywhere in the police precinct. Crouching is your best friend. A single misstep can trigger a sound trap, drawing Coyle directly to your location.
Walkthrough: Kill the Snitch Mission
The main mission involves pushing the snitch through the station to the electric chair. This process is multi-staged and requires high team coordination.
Phase
Objective
Key Requirement
Phase 1
Infiltrate and unlock holding cells
Co-op boost or back route
Phase 2
Power up the generators
Gasoline cans and mini-games
Phase 3
Extract the keys
Match symbols to tattoos
Phase 4
Electrocute the snitch
Hold panels simultaneously
When you reach the final execution phase, the pressure peaks. While the team works on the panels to electrocute the snitch, one player should act as the "kite," leading Coyle away from the execution room to prevent him from interrupting the sequence.
Statistical Breakdown of Progression
If you are aiming for level 100, you need to understand the XP economy of this map. Players often ask how many runs it takes to level up. Based on community insights, a successful A+ run yields roughly 1,800 XP.
XP per run: ~1,800
Runs for level up: 2
Estimated total runs for Level 100: ~35+ (depending on secondary objectives)
Remember that your performance grade—determined by how much health you lose and how many traps you trigger—significantly influences your final XP payout.
Frequently Asked Questions (FAQ)
How do I effectively teach the police officer in solo mode?
To teach the police officer solo, focus on stealth. Without teammates to distract Coyle, you must prioritize light management and use the environment to break line-of-sight. Always keep a stun item in your inventory for emergencies.
Does the key location change every time?
Yes, the key locations and the required symbols are randomized in every session. Always check the TV screens near the shutters before searching the map to avoid unnecessary damage from looting the wrong bodies.
What is the easiest way to handle the generator mini-game?
The generator mini-game requires you to turn red lights green. Focus on finding the red buttons that trigger two lights at once. This reduces the number of presses and minimizes the risk of the circuit shorting out.
Why do I keep getting electrocuted while searching for keys?
You are likely looting the wrong body. You must find a corpse with a tattoo that matches the symbol displayed on the nearby TV monitor. Looting any other body will trigger an electric shock.