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The horror of Murkoff’s experiments reaches a new low in the latest update, forcing players to face the brutal The Outlast Trials Locksock the Warden challenge. Whether you are a veteran reagent or a newcomer to the Sinyala Facility, this trial demands precision, nerve, and a deep understanding of the Prison Farm’s layout.

Why does this trial matter? Beyond the chilling atmosphere and the introduction of Season 7’s "Project Boneyard" content, mastering The Outlast Trials Locksock the Warden is essential for unlocking exclusive cosmetics and progressing through the most difficult tiers of the game. In this guide, we break down every phase of the trial, from sneaking past biters to the final, gruesome execution of the warden.

Understanding the Prison Farm Environment

The Prison Farm is a complex, multi-layered map that requires constant vigilance. Unlike previous trials, the architecture here is designed to funnel players into tight spaces where Ex-Pop threats like Leland Coyle are most dangerous.

Core Environmental Hazards

  • The Biter: A feral threat with mechanical jaws; treat them as high-priority avoidance targets.
  • The Steam Flow System: A puzzle-based mechanic in Block A that requires memorization and timing.
  • Rolling Gates: These require specific levers, which you must craft using the workbench system.

Managing these hazards is the difference between a successful escape and a permanent stay in the facility.

Tip

Crafting Priority Always prioritize crafting a Detonator early. You will encounter several explosive walls that block critical shortcuts, and having a detonator ready saves precious seconds during high-pressure segments.

Phase 1: Infiltration and The Warden’s Secret

The trial begins at the Prison Entrance, where your path is immediately obstructed. You must navigate the sewers and reach the Showers to witness the twisted relationship between the Warden and Sergeant Leland Coyle.

Steps to Infiltrate

Objective Action Required Hazard Level
Breach the Wall Find the Detonator in the shed Medium
Enter the Sewers Navigate the pipe system Low
Observe the Warden Reach the Shower balcony Low

Community reports suggest that stealth is your best friend here. If you are spotted by Coyle during the early stages, it is often better to break line-of-sight immediately rather than attempting to fight, as resources are scarce this early in the trial.

Phase 2: Orchestrating the Riot

To force the Warden into the open, you must incite a riot. This involves two distinct tasks: sabotaging the temperature in Block A and destroying the food supply in Block B.

Sabotaging Block A (Steam Flow)

The Steam Flow puzzle requires you to manipulate valves to redirect pressure. According to player experience, the number of valves depends on your group size:

  • 1-2 Players: 4 Valves (A-D)
  • 3-4 Players: 5 Valves (A-E)

You must watch the pressure gauges carefully. When the dial snaps to the right, you have successfully aligned the pipe. Be warned: the noise from these valves is a beacon for Coyle. Always have a hiding spot prepared before you start turning.

Destroying the Food Supply (Block B)

You need to gather decapitated Pig Heads and drop them into the grinder in the Waste Disposal area. This is a high-risk activity because carrying a Pig Head slows your movement speed, making you an easy target for nearby enemies.

Pig Heads Needed Difficulty Factors
1-2 Players (3 Heads) Coyle patrol paths
3-4 Players (5 Heads) Berserker spawns (Hard)

Phase 3: Deciphering the Office Code

Once the riot starts, the Panopticon becomes a chaotic zone. You must find the code to the Warden’s Office, which is hidden behind keypad-locked gates.

Finding the Code Pieces

The codes are hidden in prison cells, illuminated by Blacklights. You must look for pyramids with varying degrees of shading to determine the numerical sequence.

  • Pro Tip: Split your team. Two players should focus on Block A while the others cover Block B. This minimizes the distance traveled and reduces the chance of running into a patrolling Berserker in the Panopticon.

The Final Execution: Bludgeoning the Warden

After inputting the code, you will find the Warden restrained. The trial culminates in a brutal sequence where you must use the "locksocks"—improvised weapons made of socks and heavy objects—to kill him.

Crucial Warning: After the Warden is dead, an "Exit Rush" timer begins. You have exactly three minutes to reach the Shuttle. Do not linger, or the facility’s security systems will terminate you.

Secret Task: Clean & Clear & Out of Control

For those looking for a challenge, there is a secret task involving the Shower Key. As noted by community members, you must strike the Warden’s corpse roughly 55 times to reveal the key sewn into his torso. This unlocks the "Rub-A-Dub Me The Wrong Way" pose and exclusive profile icons.

Rewards Overview

Reward Item Requirement
Rub-A-Dub Pose Complete the Shower Key secret task
Primary Sources Entry Collect the secret document in the Shower Surveillance room
Profile Icon Complete the Classified Task

Frequently Asked Questions (FAQ)

Q: Is "Locksock the Warden" the hardest trial in the game? A: It is considered one of the most mechanically demanding due to the mandatory "Exit Rush" timer and the complexity of the riot objectives. Mastering The Outlast Trials Locksock the Warden requires significant coordination.

Q: Can I complete the Shower Key task solo? A: Yes, but it is extremely difficult. You must manage Coyle’s patrol patterns while simultaneously hitting the corpse for the required number of strikes before the three-minute timer expires.

Q: Where can I find official patch notes for these trials? A: For the latest updates and hotfixes regarding the Prison Farm, always check the Official Steam Page for Red Barrels' most recent announcements.

Q: What happens if I fail the Exit Rush? A: If the timer runs out before you reach the Shuttle, you will be shocked to death, resulting in a failed trial. Always keep a clear path to the exit before initiating the final kill.

By following these strategies, you’ll be well-equipped to handle the horrors of the Prison Farm. Remember to communicate with your team and keep your eyes on the environment—Murkoff is always watching.

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